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Friday, May 17 • 10:00am - 10:45am
Game On: Creating Engaging Learning Experiences in a Post/Pandemic Playing Field - Part 2

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Research on post/pandemic instruction and reflections on student attitudes toward remote learning reveal a desire for continued flexible learning opportunities. However, there’s also a call for social interaction and connection. In pursuit of this, we turn to gamified instruction, particularly during one/shot sessions, to create space for connection at a time when it is desperately needed. Appropriate for the topic, session participants will engage in a gamified instructional experience in order to learn about pedagogical gaming theories. Participants will eventually identify an existing instructional need, craft assessable learning outcomes, and create a gamified learning tool using free software.

Speakers
avatar for Emily Cook

Emily Cook

Research & Outreach Librarian, Washington and Lee University Library
Emily Cook is the Research & Instruction Librarian for the Humanities at Washington and Lee University Library, an undergraduate library in rural Virginia serving approximately 1800 students. In pursuance of her traditional liaison responsibilities, Emily is particularly interested... Read More →
avatar for Amira Walker

Amira Walker

Librarian and Assistant Professor, Washington & Lee University
Amira Walker is the Research and Instruction Librarian for the Social Sciences and the Professions at Washington and Lee University in Lexington, Virginia. As a previous K-12 educator, Amira enjoys experimenting with innovative pedagogical techniques in an undergraduate space. As... Read More →


Friday May 17, 2024 10:00am - 10:45am PDT
Wilson School of Design: Room 2930